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Well, here we are again. Guess I can't ever give myself a break with this, huh?
Here's hoping you guys enjoy this stuff anyways.
Pack includes:
-Springtrap
-Phantom Freddy
-Phantom Chica
-Phantom Foxy
-Phantom BB
-Phantom Marionette
-Phantom Mangle
-E_A's Springtrap V3 (cuz why not)
Pack features:
-All "featured" models have proper IK rigs and facials
-Improved textures for almost all of the phantoms
-New/improved sliders for Springtrap's head opening
Known "issue":
-Due to how Mangle is deigned, you will need to do some additional adjustments to motions/poses.
Pack rules:
-Edits are fine (though I'd prefer if it was only to make better textures than mine >->)
-Do not redistribute edits (as of 5/24/16)
-Credit is needed
Special thanks to , , , Denevie, Tay-tay and ItsameWario (and others) for making this possible.
And I don't know if anyone will ask these specifically, but here's some quick answers some of you might ask:
1. Why does Phantom Mangle look like that?
I used as much reference of Mangle/Phantom Mangle that the games have had to offer up until now.
2. Will you fix the character looks when the UCN is released?
No.
(Will elaborate in a future journal.)
3. Why didn't you use _____'s ______ instead?
Because I had these guys ported already.
And chances are someone else has/is going to be porting them to MMD anyways.
Quick update (3/3/17)- Fixed a loose vert on P Chica, as well as adding a bone to the display panel
If I missed any other issues, feel free to let me know.
Here's hoping you guys enjoy this stuff anyways.
Pack includes:
-Springtrap
-Phantom Freddy
-Phantom Chica
-Phantom Foxy
-Phantom BB
-Phantom Marionette
-Phantom Mangle
-E_A's Springtrap V3 (cuz why not)
Pack features:
-All "featured" models have proper IK rigs and facials
-Improved textures for almost all of the phantoms
-New/improved sliders for Springtrap's head opening
Known "issue":
-Due to how Mangle is deigned, you will need to do some additional adjustments to motions/poses.
Pack rules:
-Edits are fine (though I'd prefer if it was only to make better textures than mine >->)
-Do not redistribute edits (as of 5/24/16)
-Credit is needed
Special thanks to , , , Denevie, Tay-tay and ItsameWario (and others) for making this possible.
And I don't know if anyone will ask these specifically, but here's some quick answers some of you might ask:
1. Why does Phantom Mangle look like that?
I used as much reference of Mangle/Phantom Mangle that the games have had to offer up until now.
2. Will you fix the character looks when the UCN is released?
No.
(Will elaborate in a future journal.)
3. Why didn't you use _____'s ______ instead?
Because I had these guys ported already.
And chances are someone else has/is going to be porting them to MMD anyways.
Quick update (3/3/17)- Fixed a loose vert on P Chica, as well as adding a bone to the display panel
If I missed any other issues, feel free to let me know.
Anniversary 3 Update (3/2/18)- Besides fixing up some textures, a proper redo of Mangle is here.
Quickie Update (7/30/18)- Fixed another loose vert on P Chica.
(I swear, loose verts and typos are getting way too common for me. >-> )
Renovation Update (11/14/22)- Added Groove bones to almost every character.
(I did not add it to E_A Springtrap since that would require redoing his entire rig...which I have zero interest in committing to.)
Renovation Update (11/14/22)- Added Groove bones to almost every character.
(I did not add it to E_A Springtrap since that would require redoing his entire rig...which I have zero interest in committing to.)
© 2016 - 2024 OscartheChinchilla
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Phantom Bonnie didn't show up in FNAF 3